Welcome to Nightworld

Vampire Powers




Unique Supernatural Ability: Bat Form and Bat Swarm (New) The vampire can turn himself into a bat, and then explode into a swarm of bats that disappear immediately. The vampire is then able to reform somewhere nearby into their human form.

Base Supernatural Abilities: blood feeding, faster healing

Supernatural Weaknesses: Silver, Witch Blood, Werewolf’s Bite, Sunlight, Stake through the heart




Vampire Character Customization choices



This system is optional, but in place for those who want some direction in creating their characters.



Step One: Choose no more than two unclassified powers. These will be in your starter build and a part of your character's specialization.

Step Two: Choose no more than two powers from Tier One. These will be in your starter build and a part of your character's specialization.

Step Three: Choose no more than two powers from Tier Two. These will be in your starter build and a part of your character's specialization

Step Four: Choose no more than two powers from Tier Three. These will be in your starter build and a part of your character's specialization

Step Four: Choose no more than two powers from Tier Four. These will be in your starter build and a part of your character's specialization

Step Five: Choose no more than two powers from the General list. These will be in your starter build and a part of your character's specialization

Step Six: If you desire, you may select two abilities from the Human list because Otherkin are considered to have the same capabilities as humans.

You are limited to no more than 8 powers for your starter build. Choose them carefully. They will be the powers your character is most adept at and what comes most intuitively to them.



Unclassified List



Domination: The ability to take control of another character. Requires Command.

Reverie: The ability to cause someone to wander aimlessly, not able to find where they are actually heading.

Mist Shape: The ability to turn into mist.

Meld Into the earth: the ability to meld with the walls or the ground.

Blood extraction: The ability to feed from a target with a single touch.

Bat shape: the ability to turn into a bat, granting flight to the vampire.

Blood addiction:You can make someone ill if they do not drink your blood regularly.

Poison Claws and Fangs: The individual possessing this power has a poisonous scratch and bite that will debilitate the target.

Creatures of the night: the ability to summon nocturnal animals.

Feed Regeneration: the ability to self-heal immediately but only after feeding from another character.

Blood healing: the ability to heal others with their blood.

Improved Regeneration: Most vampires heal in a matter of days to weeks, but these vampires can heal in a matter of hours.

Inflict wounds: These vampires are able to cause flesh wounds without actually touching a target.

Hemophilia: These vampires are able to keep others from healing properly with just a touch.

Wither: the ability to feed from the energy within plants, or conversely, to cause them to loom and plants to flourish.

Shadowwalk: the ability to meld into the shadows.

Hyper Reflexes: the ability to dodge bullets and other projectiles.


Lightning Strike: the ability to always hit your target when you attack.


Shadow illusion: the power to create an illusion which seems completely real to the one who sees it.


Vampire spawns: the ability to summon undead.










Earn these with the task system



Tier One:

Crimson Thrall: Create a blood-bound servant from a willing mortal; loyalty tied to feeding rituals.

Predator's Gaze: Hypnotize prey into stillness through eye contact. Works briefly on strong minds.

Vein Sense: Hear or sense nearby pulses — living beings glow faintly in perception.

Blood Whisper: Communicate telepathically with anyone who has tasted your blood.

Nocturne's Gift: See perfectly in total darkness; light wounds your vision temporarily.



Tier Two

Undying Grace: Move with superhuman elegance; physical attacks resemble a fluid dance.

Sanguine Pact: Exchange blood to heal an ally partially or gain shared awareness with them.

Echoes of the Heart: Feel the emotional state (fear, desire, anger) of nearby mortals.

Blood Mirage: Form illusions out of spilled blood — reflections or phantom doubles.

Deathless Charm: Persuade mortals through unnatural beauty and allure, amplified by moonlight



Tier Three:

Crimson Step: Teleport a short distance through shadows or blood mist.

Ravenous Frenzy: Tap into primal hunger, briefly amplifying all physical attributes at the cost of control.

Corpse Marionette: Animate a dying or dead body by flooding it with your blood. Obedient but imperfect.

Sanguine Curse: Infect a mortal’s bloodline — their descendants feel echoes of your will or affliction..

Heart Rend: Physically or magically rip the essence (life-force) from a living target.



Tier Four

Moon Shroud: Become invisible under moonlight, only breaking when you act.

Dark Form: Temporarily ascend into a pure vampire archetype — fangs elongate, claws sharpen, shadow bends.

Locus of Hunger: Surrounding mortals feel inexplicable thirst, aggression, or desire; fuels you subtly.

Sanguinomancy: Bend blood as a physical substance (shape, weaponize, harden). True vampiric sorcery.

Crimson Dominion: Command lesser undead and blood-cursed creatures with unbreakable authority.