Witches
Unique Supernatural Ability: Teleportation (New) Forced Teleportation (New) The witch is able to teleport to an area within their line of sight, or they are able to move someone from one place to another with this power.
Base Supernatural Abilities: witches’ brew (can create one type of potion, either healing or protective)
Supernatural Weaknesses: Iron, Belladonna, they need to speak to cast spells, having at least one free hand to cast spells, spells require time be cast
Step One: Choose no more than two unclassified powers. These will be in your starter build and a part of your character's specialization.
Step Two: Choose no more than two powers from Tier One. These will be in your starter build and a part of your character's specialization.
Step Three: Choose no more than two powers from Tier Two. These will be in your starter build and a part of your character's specialization
Step Four: Choose no more than two powers from Tier Three. These will be in your starter build and a part of your character's specialization
Step Four: Choose no more than two powers from Tier Four. These will be in your starter build and a part of your character's specialization
Step Five: Choose no more than two powers from the General list. These will be in your starter build and a part of your character's specialization
Step Six: If you desire, you may select two abilities from the Human list because Otherkin are considered to have the same capabilities as humans.
You are limited to no more than 8 powers for your starter build. Choose them carefully. They will be the powers your character is most adept at and what comes most intuitively to them.
Earn these with the task system
Tier One:
Arcane Sight: Perceive raw magical auras, curses, and enchantments around beings or objects.. Spellweave: Craft minor enchantments or charms with lasting effects based on intent. Mana Channel: Draw ambient energy through the environment or spirits to empower spells.. Runic Mark: Inscribe symbols that store a single spell for later activation.. Lesser Creation: Conjure simple non‑living matter (tools, clothing, food) from energy..
Tier Two
Lesser Destruction: Instantly decay small objects or reduce simple matter to dust.. Mirron Step Move between reflective surfaces as short‑range portals.. Binding Circle: Draw a sigil that traps ethereal or physical beings until dismissed. Witchfire: Manifest pure arcane flame — burns soul, not flesh. Animate Matter: Give movement or awareness to an object temporarily.
Tier Three:
Soul Harvest: Absorb fragments of dying life to restore your energy. Elemental Transmutation: Change one element into another temporarily (water → ice, fire → smoke). Arcane Duplicate: Create a semi‑solid illusion clone capable of interacting with the world. . Cronoshift: Rewind a few moments of local time; memory of event remains only to you. Genesis Ritual: Create living beings or constructs of pure magic that last until dispelled.
Tier Four
Oblivion Mrk: Brand a target with entropy — their magic decays with every use. Reality Stitch: Repair rifts, broken enchantments, or corrupted landscapes with raw magic. Soverign Command: Impose irresistible magical law in a bounded area (“No death within this circle”). Arcane Ascension: Become a being of pure magical essence, untouchable save by divine or infernal forces. Worldfire: Channel catastrophic energy to unmake an area or summon creation’s first flame.
Base Supernatural Abilities: witches’ brew (can create one type of potion, either healing or protective)
Supernatural Weaknesses: Iron, Belladonna, they need to speak to cast spells, having at least one free hand to cast spells, spells require time be cast
Witch Character Customization choices
This system is optional, but in place for those who want some direction in creating their characters.
Step One: Choose no more than two unclassified powers. These will be in your starter build and a part of your character's specialization.
Step Two: Choose no more than two powers from Tier One. These will be in your starter build and a part of your character's specialization.
Step Three: Choose no more than two powers from Tier Two. These will be in your starter build and a part of your character's specialization
Step Four: Choose no more than two powers from Tier Three. These will be in your starter build and a part of your character's specialization
Step Four: Choose no more than two powers from Tier Four. These will be in your starter build and a part of your character's specialization
Step Five: Choose no more than two powers from the General list. These will be in your starter build and a part of your character's specialization
Step Six: If you desire, you may select two abilities from the Human list because Otherkin are considered to have the same capabilities as humans.
You are limited to no more than 8 powers for your starter build. Choose them carefully. They will be the powers your character is most adept at and what comes most intuitively to them.
Unclassified List
Improved Teleportation: Teleport to any place or time. Requires teleport ability.
Immovable: Become invulnerable. Cannot attack or move while invulnerable.
Divination: Tell the future. Attempts to change it may or may not succeed.
Safeguard: Make someone else invulnerable briefly.
Time Freeze: Alter time by freezing surroundings temporarily. Can interact but not harm.
Summon Elements: Make a chosen element appear within line of sight. Can be acquired multiple times.
Control Elements: Control a chosen element within line of sight. Can be acquired multiple times.
Elemental Barrier: Protect yourself and damage attackers. Does not harm innocents.
Summon Elemental: Requires an elemental ability.
Unconquered: Have otherkin children without an Originator. Otherwise, can only have human children.
Childless: Curse someone to make them barren.
Control Nature Spirit: Power over elemental nature spirits. Requires an elemental ability.
Raise Dead: Raise someone from the dead. Both are left without energy for 3 days.
Medium: Speak with the dead.
Undead Mastery: Control over the dead, including vampires. Requires Raise Dead or Medium.
Animal Mastery: Powers over animals, including those summoned by others and Shifters. Requires control over animals.
Mastery over Heaven and Hell: Powers over Demons and Angels. Requires protection versus good or evil.
Mastery over Enigmas: Powers over Otherkin known as Enigma.
Exorcism: Drive any spirit out of a possessed person.
Summon: Choose one type of creature to summon. Does not give control unless you have another ability. Can be acquired multiple times.
Break Curse: Undo the effects of one ability. Can be acquired multiple times.
Cure Wounds: Heal those you physically touch.
Invisibility: Turn invisible; cannot be perceived with normal sight.
Hellraiser: Briefly open a chasm to and from hell. Requires low humanity and the ability to take someone to hell.
Ability Concoction: Temporarily grant one of your abilities to another individual. Can be acquired multiple times.
Forbiddance: Forbid one course of action from a target.
Chastity: Cool the lust and passions of someone temporarily, making it harder for them to become aroused.
Earn these with the task system
Tier One:
Arcane Sight: Perceive raw magical auras, curses, and enchantments around beings or objects.. Spellweave: Craft minor enchantments or charms with lasting effects based on intent. Mana Channel: Draw ambient energy through the environment or spirits to empower spells.. Runic Mark: Inscribe symbols that store a single spell for later activation.. Lesser Creation: Conjure simple non‑living matter (tools, clothing, food) from energy..
Tier Two
Lesser Destruction: Instantly decay small objects or reduce simple matter to dust.. Mirron Step Move between reflective surfaces as short‑range portals.. Binding Circle: Draw a sigil that traps ethereal or physical beings until dismissed. Witchfire: Manifest pure arcane flame — burns soul, not flesh. Animate Matter: Give movement or awareness to an object temporarily.
Tier Three:
Soul Harvest: Absorb fragments of dying life to restore your energy. Elemental Transmutation: Change one element into another temporarily (water → ice, fire → smoke). Arcane Duplicate: Create a semi‑solid illusion clone capable of interacting with the world. . Cronoshift: Rewind a few moments of local time; memory of event remains only to you. Genesis Ritual: Create living beings or constructs of pure magic that last until dispelled.
Tier Four
Oblivion Mrk: Brand a target with entropy — their magic decays with every use. Reality Stitch: Repair rifts, broken enchantments, or corrupted landscapes with raw magic. Soverign Command: Impose irresistible magical law in a bounded area (“No death within this circle”). Arcane Ascension: Become a being of pure magical essence, untouchable save by divine or infernal forces. Worldfire: Channel catastrophic energy to unmake an area or summon creation’s first flame.